My Role
• User Research
• UX Design
• UX Writing
Timeline
June 2021 - May 2022
Timeline
Oct – Nov 2018
DealEngine needed help evaluating and auditing their MVP. Understanding their users was key in order to prepare for a second beta test and eventually launch their product. I joined the team after their first beta launch as a UX generalist and first user researcher.
2-3 months
DealEngine’s MVP was created by subject-matter experts, but never evaluated from a user-centered lens. Feedback from the first beta test showed that users wanted to use the product and even benefited from it, but were confused and overwhelmed by the lengthy copy.
Very limited time and narrow project scope. Informal and incomplete user research data from first beta test.
The cornerstone of the DealEngine app is the DealScore, a score based on proprietary analysis of a startup’s key business metrics. Once a user completes the Metrics that Matter (MTM) survey, a score is assigned to their startup. As they build their company and improve their metrics, the score improves. So, it’s essential that the MTM survey is straightforward and not so daunting that users give up, which many did in the first beta test. In order to set myself up to address user feedback and get the survey to a better place, I learned industry terms, read countless pitch decks, and followed founders on social media. I also worked with the CEO, asking lots of questions about launching a startup, VCs, and industry norms. Learning new things and putting myself in the mindset of users is one of my favorite things about my job, so I always treat this step like the important foundation-building that it is.
Metrics that Matter Survey
2 months
No formal research had been done, so we didn’t know much about our users or how they interact with the product.
We had a lot to learn about our users, but very limited time and resources. A company pivot also cut the research period short.
With the beta launched and users signed up, it was time to learn as much about them as possible. The significant constraints we faced meant we had to prioritize. I worked with my team to identify what was most vital to learn about our users, and from there I wrote a research plan that I believed was realistic given the timeframe and the resources available to us. We planned for usability testing but we ultimately weren’t able to do it once the pivot was announced by leadership. Here’s what we set out to discover:
My team relied on surveys to collect basic background information on users. No formal research had been done before, so our users were mostly a mystery to us. Surveys proved to be an effective way to collect information from busy founders. We kept them short and simple, and made sure to let users know up front that they’d take less than 5 minutes to complete. We sent out an initial intake survey to introduce the team to users and to collect basic demographic data. We made sure to show empathy for their experience and even position ourselves as collaborators. We then collected more background and behavioral data in a follow-up survey.
With a solid picture of our users forming with data collected from surveys, the next step was to go more in-depth with interviews. We were able to recruit and interview 5 users from our beta pool, all with different types of start-ups and levels of experience. Talking to users was our main priority, so we dedicated the most time and resources to user interviews, with me facilitating the majority of them.
2 months
Leadership announced a pivot to monetizing the app as soon as possible, requiring the addition of new features and user flows to the product.
There were significant challenges, namely a very short timeline, leaving out the possibility of addressing design debt and issues with the existing app structure.
There were a lot of challenges to work through with this pivot. The timeline was short, about 2 months to design a new experience within the app. With business requirements in flux, keeping things as simple as possible allowed for updates throughout the design process as the need for new features evolved. The design team worked with the CEO to distill business needs and goals, while continually discussing constraints with engineering. Balancing business goals and existing constraints with user needs and expectations into workable designs in 2 months was difficult, but everyone involved worked together to make it as smooth as possible. Here’s what I came up with with frequent input from my team.